ENT510 ADVANCED HOUSING SYSTEM [ESX]

ENT510 ADVANCED HOUSING SYSTEM [ESX]

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  1. Key Management:

    • Keys have advanced configuration, including the option to have an expiration date (Config.Scadenza).
    • You can specify the date format (Config.DateFormat) and set the minimum and maximum days of key validity (Config.MinDays and Config.MaxDays).
    • The variable Config.itemKey represents the key object, for example, 'burger', used to access houses.
  2. Cooking System:

    • A cooking system allows players to transform certain items into others. For example, rawmeat can be cooked into chickenmeat.
  3. Properties:

    • Different houses (Config.Housing) are available for purchase, each with a specific price and unique features.
    • Each house has specific coordinates for entering, exiting, storing items, using the wardrobe, cooking, listening to the radio, and accessing the garage.
  4. Vehicle Configuration:

    • You can choose whether to use a table for owned vehicles (Config.Vehicles), specify the name of the database table (Config.TableVehicles), and decide whether to use ox_lib or esx_framework to save vehicle properties (Config.UseForSaveVehicleProperties).
  5. Other Configurations:

    • There are settings for the maximum stash weight (Config.pesoStash), the price for buying a house key (Config.PriceKey), and the time required for cooking (Config.TimeforCooking).
  6. Key Reload Points:

    • Specific positions with NPCs (Config.keysreload) act as contact points to retrieve lost keys. The NPC is represented by the model 's_m_m_fiboffice_02'.

      DEPENDENCY : 
    • ES Extended (ESX Framework)
    • OX LIB
    • OX Inventory
    • XSound (for Radio)
    • OX Target (Not Necessary)

This script offers a wide range of functionalities, from buying houses to key management and food preparation. The presence of NPCs and images enhances the gaming experience, making the virtual world richer and more engaging.